Okay, I'm working on a genetic algorithm to produce a good poker AI. It's not using Bayesian statistics or anything to analyze and attack your style of play, but it should be a near optimal value (i.e. some value near that of part of an optimal pair of strategies for a two player game).
Here is a trial run. This is a display of the best strategy at the end of each generation. The values listed are used to create 20 new AI with points near those, with some variance based on a kind of a skewed binomial squared (with sign preserved) mutation function. The fitness function is just 1,000 hands of poker played between every AI for P1's position and P2's position.
For poker nerds this is a one bet limit (ante 1, bet size 1) with a 1 bet cap (no raising), limit poker setting.
Every time you run the program it asks for new number of AI per generation, new bet and ante sizes, new number of hands per game (every AI plays one "game" (fixed number of hands) with every AI for its opponent's position (every P1 plays every P2)), as well as how many generations should run.
Here is a screne shot:
